Inside the Power Plant Zone, located in the Poison Woods Metal Gear Base, south of Kongo Jungle, requires Hal Emmerich Spirit Inside the Molten Castle Dungeon, at the top of the Cliffside RapidsĬomplete World Tour Zone at airport between Great Plateau and Mushroom Platforms, required Kapp’n Spirit Mushroom Platforms – Marth’s Path, requires Kammy Koopa’s Spirit to cross the mushroomsĮdge of the Mushroom Platforms – Marth’s PathĮastern Town, take the secret path from the Northwestern Town using Kapp’n (Wild World) Spirit *You can only choose one of these characters at the start – the others will be locked off until you complete a dungeon or backtrack around to them. Any character you unlock in other modes won’t show up here – but those you unlock in the World of Light will show up back in other Smash Modes if you haven’t found them already. Unique to this mode – you only start with Kirby, and must unlock the rest of the cast including the other original 7 fighters, and each of the Mii Fighters. While some captive fighters can be found relatively quickly in the World of Light’s sprawling map – the bulk of fighters you can unlock are hidden away across the map and beyond – and can take you upwards of 20-30 hours to find them all. Unlike the other methods, the path to unlocking fighters in Adventure Mode can be the most rigorous and time-consuming. Super Smash Bros Ultimate World of Light Unlocks Guide
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